Frame Budget
Measures how smoothly this phone draws the same moving scene with each renderer SwitchOn might use. Target: 30 fps on a mid-range Android phone, which is a 33.3 ms frame budget. Keep the screen on and the page in front; a full run takes about a minute.
Reading device…
Ready. 8 tests × 6 s.
This device
| Test | Objects | Load ms | Avg fps | 1% low fps | p95 frame ms | Verdict |
|---|---|---|---|---|---|---|
| Results appear here as each test finishes. Canvas2D, PixiJS, three.js WebGL and three.js WebGPU each run at a light and a heavy load. | ||||||
Verdict: pass when the slowest 1% of frames still reach 30 fps; tight when the average does but the slow frames do not; fail below 30 fps on average. fps is capped by the screen's refresh rate.
Saved runs
| When | Device | Canvas2D 2000 | Pixi 2000 | three WebGL 1000 | three WebGPU 1000 |
|---|---|---|---|---|---|
| No saved runs yet. Each finished run is saved here so phones and desktops can be compared. | |||||